In the single-player campaign, you get the opportunity to play with all six different factions. You play the first mission as the Vanguard, a human military faction led by Jack Gelder. This faction is an essential part of the Star Union. When Jack and his team encounter problems during an interplanetary mission, they are forced to spend two hundred years in cryogenic sleep to return home. When these two hundred years are over, Jack is shocked to discover that the Star Union has perished and the human race suddenly consists of several new factions from genetically modified people. Is this, however, a welcome change, or should Age of Wonders have stayed in its fantasy world? Here is my review!Īge of Wonders: Planetfall follows the story of six different factions that try to rebuild everything after the fall of Star Union. Star Union was an intergalactic empire in which humanity ruled over many planets and races. There was peace, and every faction lived together in harmony. After the death of Star Union, the factions became divided and hostile to each other. Some heroic members of the different factions saw that this could no longer go on, so they decided to rebuild Star Union. This is, of course, not without a struggle. At first glance, the game looks beautiful with colorful environments and different unique playable varieties. Triumph has now chosen to exchange the fantasy setting we know from the previous sections for a sci-fi setting. The series is now in its fifth volume, called Age of Wonders: Planetfall. We all know Age of Wonders as the series of tactical turn-based strategy games from Triumph Studios. Review copy provided by Paradox Interactive.
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